This simple script captures a 360° photo with your Unity camera and injects the necessary XMP metadata to it; so the output image supports 360° viewers on the web out-of-the-box (like Facebook and Flickr). Both JPEG and PNG formats are supported.
This plugin helps you query/request runtime permissions synchronously on Android M and later. It also works on older Android versions and detects whether a requested permission is declared in AndroidManifest or not.
This editor extension helps you figure out at which places an asset or GameObject is used, i.e. lists the objects that refer to the asset. It is possible to search for references in the Assets folder (Project view) and/or in the scene(s) of your project. You can also search for references while in Play mode!
This asset helps you create dynamic panels using Unity's UI system. These panels can be dragged around, resized, docked to canvas edges or to one another and stacked next to each other as separate tabs.
This asset helps you see debug messages (logs, warnings, errors, exceptions) runtime in a build (also assertions in editor) and execute commands using its built-in console. It also supports logging logcat messages to the console on Android platform.
This plugin helps you view an object's Inspector in a separate tab/window, copy&paste the values of variables in the Inspector and inspect all variables of an object (including non-serializable and static variables) in an enhanced Debug mode.
This asset is an abstraction layer on top of Texture2D.LoadImage to create Texture2D objects at runtime from raw PNG/JPEG data. Image files' contents are stored in RuntimeTexture assets and are used to create Texture2Ds on demand. With this abstraction layer, you no longer need to store the image files in e.g. StreamingAssets directory, you can hold references to RuntimeTexture assets in your scripts and generate Texture2Ds using them.
SimpleInput is an improvement over Unity's legacy Input system that allows you to use custom input providers like on-screen joysticks, UI buttons and d-pads. In other words, it lets you simulate e.g. Input.GetAxis when a button is pressed or a virtual joystick is dragged. It also supports using custom axes and buttons that don't necessarily exist in Edit-Project Settings-Input.
This asset helps you upgrade the Text, InputField, Dropdown and TextMesh objects in your projects to their TextMesh Pro variants. It also upgrades the scripts so that e.g. Text variables in those scripts become TMP_Text variables. Then, it reconnects the references to the upgraded components (e.g. if a public variable was referencing an upgraded Text component, it will now reference the corresponding TextMeshProUGUI component).
Hello, thank you very much for such a wonderful project, but I had to resort to seeking help, when I go to select multiple photos, it only lets me select the recent captures, the camera photos and others appear in white and are not allowed to be selected, this is normal? is it impossible to fix?
Problem In (NativeGalleryForAndroid)
Edit: i fixt it (changing the GetImagesFromGallery to GetMixedMediasFromGallery)
I'm not affiliated with this game; they have probably imported these assets to their Unity project from Asset Store. These assets have been on Asset Store for a long time. You can find a description of each asset in the "Here is a list of my growing number of assets" section.
P.S. You can find the original release date of assets at the bottom of the Releases section in Asset Store.